4/3/25

Showreel - Technical Dialogue Design | Unreal Engine

Technical Dialogue Design in Unreal Engine | Metahuman & Narrative Integration

In this project, I implemented a dynamic dialogue system using Unreal Engine, showcasing seamless integration of voiceovers, Metahuman animation, and adaptive sound design.

Key Features:

  • Pre-recorded Voice Implementation – Synchronized with a Metahuman for realistic character interaction.

  • Location-Based Dialogue System – Triggers at specific points within the game world to enhance immersion.

  • Adaptive Audio Mixing – The dialogue system dynamically controls background sounds, including music, ensuring clarity.

  • Narrative Pro Plugin Integration – The Blueprint stores dialogue text, corresponding audio files, and Metahuman facial capture data.

  • Real-Time Sound Processing – MetaSounds applies dynamic reverberation and attenuation effects for a natural in-game experience.

  • Reusable Voice Filter – Designed and implemented a modular real-time voice filter for consistent, character-driven voice design.

  • AI Voice Selection & Adaptive Playback – Chose an AI voice matching the character’s tone and integrated adaptive playback logic.

  • Balanced Mixing – Adjusted dialogue and music for optimal balance within the scene.

  • Cinematic Integration – Integrated the dialogue into a sequence while preserving realistic reverb and spatial positioning.

  • Audio Post-Processing – Cleaned, processed, and mixed voiceovers for seamless integration.

  • Sound Effects Design – Designed supporting sound effects around dialogue to match the artistic intent.

This system demonstrates a polished approach to interactive storytelling with high-quality voice implementation, ensuring an immersive player experience.

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Showreel - Technical Sound Design | Metasound, Wwise

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Showreel - Dynamic Dialogue | Wwise & Unreal Engine 5