Showreel - Technical Dialogue Design | Unreal Engine
Technical Dialogue Design in Unreal Engine | Metahuman & Narrative Integration
In this project, I implemented a dynamic dialogue system using Unreal Engine, showcasing seamless integration of voiceovers, Metahuman animation, and adaptive sound design.
Key Features:
Pre-recorded Voice Implementation – Synchronized with a Metahuman for realistic character interaction.
Location-Based Dialogue System – Triggers at specific points within the game world to enhance immersion.
Adaptive Audio Mixing – The dialogue system dynamically controls background sounds, including music, ensuring clarity.
Narrative Pro Plugin Integration – The Blueprint stores dialogue text, corresponding audio files, and Metahuman facial capture data.
Real-Time Sound Processing – MetaSounds applies dynamic reverberation and attenuation effects for a natural in-game experience.
Reusable Voice Filter – Designed and implemented a modular real-time voice filter for consistent, character-driven voice design.
AI Voice Selection & Adaptive Playback – Chose an AI voice matching the character’s tone and integrated adaptive playback logic.
Balanced Mixing – Adjusted dialogue and music for optimal balance within the scene.
Cinematic Integration – Integrated the dialogue into a sequence while preserving realistic reverb and spatial positioning.
Audio Post-Processing – Cleaned, processed, and mixed voiceovers for seamless integration.
Sound Effects Design – Designed supporting sound effects around dialogue to match the artistic intent.
This system demonstrates a polished approach to interactive storytelling with high-quality voice implementation, ensuring an immersive player experience.