4/3/25

Showreel - Dynamic Dialogue | Wwise & Unreal Engine 5

Implementing a Dynamic Dialogue System with Wwise & Unreal Engine 5

In this video, I walk through the process of creating a dynamic dialogue system using Wwise and Unreal Engine 5. The system integrates dialogue audio, spatialization, interactive choices, and real-time effects for an immersive in-game conversation.

What You'll See in This Video:

🔹 Dialogue System Design – Planning the conversation flow and structuring the dialogue tree.
🔹 Wwise Implementation – Creating events, setting up dialogue buses, and integrating sound voices.
🔹 Switch Groups & Containers – Managing dialogue choices (Accept/Decline) and transitions.
🔹 Real-Time Voice Processing – Using iZotope Trash Distortion for AI Assistant voice effects.
🔹 Unreal Engine 5 Integration – Implementing behavior trees, UI elements, and Blueprint logic.

The dialogue is triggered based on player interactions and dynamically adjusts to game states, including quest progress and player choices. Additionally, real-time audio filters and spatialization effects ensure realistic in-game sound placement.

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