Audio Editor

BoomTracks Sound Production

  Feb 2023 - Jan 2024

Editing sound for movies from well-known Hollywood studios such as Disney and Amazon and big-budget movie “Better Man”.

  • Sound FX editing and design

  • Foley editing

  • Creating background atmosphere

  • Dialogue editing

  • Technical work with delivered material

  • General backup and support to the production sound mixer

Experience

Re-Recording Mixer

KWA Sound Production

  Aug 2019 – Aug 2021

Sound editing for movies and TV-shows. Managing the whole process of mixing to meet technical and style requirements. Adept at understanding client visions and translating them into compelling audio experiences.

  • Dialogue editing

  • Dubbing, voiceover

  • SFX and Foley editing

  • Creation of ambience and atmosphere

  • Music editing

  • Mixing

Audio Editor

Sunrise Film Prod

  Oct 2018 – Aug 2019

Re-recording TV-shows and advertisements. Editing sound elements.

  • Dialogue editing (Production and ADR)

  • Sound FX editing

  • Background ambience editing

  • Mixing

My skill set encompasses a broad spectrum of audio production and implementation, from editing and recording to design and integration within game development environments like Unity and Unreal Engine.

Strong Sound Editing: I excel in sound editing, leveraging a diverse array of libraries to meticulously craft sounds that seamlessly complement visual elements. I efficiently navigate through extensive libraries using tools like Soundly or Soundminer, ensuring a smooth workflow. Whether it's modulating existing sounds, layering multiple elements, or incorporating my recordings, I strive to create distinctive auditory experiences.

Recording Skills: I possess adept recording skills in foley and dialogue. Utilizing equipment like the Condensed Focusrite and Zoom H4 for dialogue recording, along with professional-grade microphones such as the Neumann KM184 and Shure SM57, I ensure top-notch audio capture quality.

Sound Design: My expertise extends to sound design, where I combine sourcing from diverse libraries with the creation of original sounds using software instruments like Absynth, Serum, Reaktor, Kontakt, and NI Massive. This holistic approach allows me to cater to specific project needs with versatility and creativity.

Audio Implementation: I have hands-on experience with audio implementation using industry-standard tools like Wwise and FMOD. Leveraging these platforms, I integrate sound seamlessly into interactive experiences, ensuring immersive gameplay and heightened player engagement.

Unity and Unreal Engine Proficiency: Additionally, I'm proficient in Unity and Unreal Engine, where I've developed demo games and implemented various functionalities such as character movement, AI for enemy characters, health systems, heads-up displays, menus, and more. Whether working with Blueprints or C#, I'm capable of bringing audio and gameplay elements together to create compelling interactive experiences.

Skills

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