Audio Editor
Feb 2023 - Jan 2024
Editing sound for movies from well-known Hollywood studios such as Disney and Amazon and big-budget movie “Better Man”.
Sound FX editing and design
Foley editing
Creating background atmosphere
Dialogue editing
Technical work with delivered material
General backup and support to the production sound mixer
Experience
Re-Recording Mixer
Aug 2019 – Aug 2021
Sound editing for movies and TV-shows. Managing the whole process of mixing to meet technical and style requirements. Adept at understanding client visions and translating them into compelling audio experiences.
Dialogue editing
Dubbing, voiceover
SFX and Foley editing
Creation of ambience and atmosphere
Music editing
Mixing
Audio Editor
Oct 2018 – Aug 2019
Re-recording TV-shows and advertisements. Editing sound elements.
Dialogue editing (Production and ADR)
Sound FX editing
Background ambience editing
Mixing
My skill set encompasses a broad spectrum of audio production and implementation, from editing and recording to design and integration within game development environments like Unity and Unreal Engine.
Strong Sound Editing: I excel in sound editing, leveraging a diverse array of libraries to meticulously craft sounds that seamlessly complement visual elements. I efficiently navigate through extensive libraries using tools like Soundly or Soundminer, ensuring a smooth workflow. Whether it's modulating existing sounds, layering multiple elements, or incorporating my recordings, I strive to create distinctive auditory experiences.
Recording Skills: I possess adept recording skills in foley and dialogue. Utilizing equipment like the Condensed Focusrite and Zoom H4 for dialogue recording, along with professional-grade microphones such as the Neumann KM184 and Shure SM57, I ensure top-notch audio capture quality.
Sound Design: My expertise extends to sound design, where I combine sourcing from diverse libraries with the creation of original sounds using software instruments like Absynth, Serum, Reaktor, Kontakt, and NI Massive. This holistic approach allows me to cater to specific project needs with versatility and creativity.
Audio Implementation: I have hands-on experience with audio implementation using industry-standard tools like Wwise and FMOD. Leveraging these platforms, I integrate sound seamlessly into interactive experiences, ensuring immersive gameplay and heightened player engagement.
Unity and Unreal Engine Proficiency: Additionally, I'm proficient in Unity and Unreal Engine, where I've developed demo games and implemented various functionalities such as character movement, AI for enemy characters, health systems, heads-up displays, menus, and more. Whether working with Blueprints or C#, I'm capable of bringing audio and gameplay elements together to create compelling interactive experiences.
Skills
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