Games

I am dedicated to enhancing video games with high-quality audio. My current projects, which are nearing their release, showcase the impact of exceptional sound design. Add these games to your Wishlist on Steam to be the first to explore futuristic worlds, experience exciting adventures, and to hear the results of my work.

DARKFLOW

Sound Design and Implementaton

Unreal Engine 5 + Metasound

Mortal Void

Sound Design and Implementaton

Unreal Engine 5 + Wwise

Fear Is In The Mind

Nuendo

Music

Skip to Videos
  • Essential Sound Design - Layering
    • 6/1/25

    Essential Sound Design - Layering

    Layering is one of the most powerful techniques in sound design, allowing you to create rich, immersive audio landscapes that would be difficult to achieve with a single sound source. By blending various sounds—such as metal clanging, hydraulics, and organic impacts—you can create a more dynamic and believable sound. In this video, I break down the importance of:

    🦾Tonal Layering: Combining low-end rumbles with higher-frequency sounds to give the sound more depth and dimension.

    🔩Texture Layering: Using different sound textures, like squeaks, bangs, or crashes, to add complexity and realism.

    🦿Dynamic Layering: Adjusting the intensity of different layers to reflect the robot's movement, weight, and impact, adding to the emotional weight of the scene.

  • How to Create a Dynamic Footsteps Audio System in FMOD & Implement It in Unreal Engine 5 | Tutorial
    • 6/1/25

    How to Create a Dynamic Footsteps Audio System in FMOD & Implement It in Unreal Engine 5 | Tutorial

    In this tutorial, I break down how to create a dynamic footstep audio system. Unlike most tutorials I’ve seen, this approach doesn’t just mute unused audio—it activates only the required audio, making it a far more efficient way to trigger sounds in your game.

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Music

Step into the world of music creation with me, a composer with university-level training and a passion for crafting immersive soundtracks. With a keen understanding of music theory and composition, I specialize in building coherent soundscapes that not only enhance gameplay but also captivate listeners.

In one of my demo games, I've explored the realm of interactive music, seamlessly blending melodies and rhythms to dynamically respond to the player's actions, enriching the gaming experience.

While music is my hobby, it's also my creative outlet, allowing me to express emotions and narratives through sound. Below, you'll find examples of my compositions, each meticulously crafted using virtual instruments in Cubase. Though not specifically designed for games, these pieces showcase my versatility and skill in creating evocative music.